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He has 25 years experience with GIS application, development and training. Steve is also Director of the Wildland Research Institute. Steve Carver is Senior Lecturer in the Department of Geography at the University of Leeds where he is Director of Taught Postgraduate Programmes including Leeds’ successful MSc in GIS. Previously he was Director of Growing Business and Skills for Scottish Enterprise Grampian, Director of Open and Distance Learning for Robert Gordon University, Aberdeen and a Senior Lecturer in GIS at Manchester Metropolitan University. GIS project design and management.Ībout the authors Ian Heywood is a freelance consultant and Director of the Ideas Academy Ltd. The development of computer methods for handling spatial data. Output: from new maps to enhanced decisions. Publisher’s acknowledgements.Īnalytical modelling in GIS. Watch this movie, you'll see what happens when a simple action is used, and how this is corrected by replacing the simple actions by shared actions.An Introduction to GEOGRAPHICAL INFORMATION SYSTEMS. For examples as mentioned above you'll probably have similar actions for all the objects, which makes shared actions the way to go. My recommendation: never use a simple action as object action! Replace it by an advanced, or better, by a shared action. And that is certainly not what you want! By default a D&D interaction has a pausing point at 1.5secs (like normal question slides), but a simple object action will cause the playhead to continue, user will not be able to finish. What is not mentioned anywhere in the Help is the fact that if you specify a simple action (from the dropdown list), the playhead will be released as is the case for any simple action in a normal situation (remember my blog post with video on Youtube: ' Why choose standard over simple action?'). simulate having the moved drag sources in a specific sequence (like books on a shelf).show an individual message (can be text, image, audio) for each drag movement.You can use this functionality for several goals, like to: Bit weird, but in Captivate 8 you'll find those actions not as expected under the Actions tab but under the Format Tab. Update: if you upgraded to Captivate 9, you can forget about this tip: it is no longer necessary to use the workaround because the Success caption (or shape) is now available in the Drag&Drop panel as an option.īesides the actions that are executed when the user has clicked the Submit button (which I used in Tip2), you have the possibility to trigger an action by each individual drag movement. Define the action Show Message (which can be a group or an object, like defined in the first step) for the Success action in the D&D panel.Make the message invisible, either using the option in the Properties panel, or using an action On Enter of the slide.Create a message, it can be a text container (use a shape, much more choice that for captions), an image, an animation, an audio clip or even a combination of several objects (group them in that case).You have to take care of it yourself, this way: It is a bit strange, D&D has a default Failure caption that will appear when the drag answer is incorrect, but it has no default Success caption. This is not the case for Drag&Drop, so try to avoid the problem by labeling objects first of all. This is certainly not the case in other situations in Captivate: it is perfectly possible to change names of objects that are used in advanced/shared actions, the names will automatically be changed in the actions. If you change your mind and want to add or edit names after having created the Drag&Drop links, you'll break the links from/to objects that get a new or changed name. This is a warning: label all objects before creating the Drag&Drop. And my true fans do know that I'm a labeling freak. It is not really necessary to label the objects used in a Drag&Drop for simple interactions, but if you will need to use object actions labeling drag sources and drop targets can make life so much easier. In this post I will try to offer some tips, do not expect to get a complete tutorial.
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Although the wizard is an easy way to create quickly a simple interaction, once you explore its functionality more in depth, not everything is self-explanatory.
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Since Drag&Drop appeared, there are many questions on the forums about them.